Another Take on Halo 3 and the Youth Room
Tuesday, October 16, 2007
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Just read this take from The Christian Chronicle about HALO 3. Here's a clip - and by the way, where were all these people for the first two games?
Jamison said he’s sensitive to the possibility that some parents may not want their teens playing “Halo 3” and works to keep church leaders and parents informed of the activities. He also is ready to provide other activities for teens who can’t participate.JG
As for the game itself, “I’ve just used it mainly as an activity,” he said. “I don’t try … comparing Master Chief (the protagonist in ‘Halo 3’) to Jesus. I just try to use video games to get in touch with (youth) and get on their level. If they’re comfortable ... that can open the doors to deeper discussion about religion, and about their faith.”
Chancey disagrees: “The whole idea (is), if we have ‘Halo’ in our youth room, the kids will come, and the fact is, they don’t. If you want to reach people you have legitimate, authentic relationships. You don’t need ‘Halo.’”
That’s been the case for Price. Despite their popularity, video games aren’t necessary for ministering to youths, he said.
“Guys from the youth group are always in shock when they come over and find out that I don’t have any video games,” Price said. “After I explain that I’m not into them, the weirdest thing happens — we talk.”
posted by Unknown @ 3:31 PM |
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3 Comments:
- At 10/17/2007, Nick said...
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Did you ever get around to sharing your thoughts on this subject? I know you mentioned doing so in your last post concerning HALO and student ministry.
- At 10/23/2007, Mike Lewis said...
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Okay, I am an idiot. I thought you got the idea from another source. You did use the Christian Chronicle.
The Christian Chronicle is the international newspaper for Churches of Christ of which I am a part of...for some useless insight into me. - At 10/23/2007, Mike Lewis said...
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"...and by the way, where were all these people for the first two games?"
Oh, yeah, and in the CofC, we're usually the last ones to adopt "new" ideas.